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I joined a group last year called Fantasy Football Help/Talk group on Facebook. People consistently ask others to join their fantasy football league, whether it be standard, PPR, money, 3 QB, whatever it may be.
The spots are usually filled within 2 or 3 hours, sometimes it can be minutes for 5 league spots to fill up, which would be very convenient for someone trying to be commissioner in a league for the first time but not having enough friends to play. It won't let me post the link to the group without it saying "Log in to Facebook" but just search Fantasy Football Help/Talk Group and you will find it and fill out your draft easily. There are a ton of places that you can post, but in doing so you may lose the personal aspect of fantasy football.
If you are unable to drum up enough people from Facebook/Twitter/Smoke Signal (all to your personal network of friends), here are a few tips: • Go to the Facebook fan pages of fantasy football personalities (Chris Harris is a notable one for this).
Post that you’re trying to form a league, include scoring details, and how many open spots there are to fill. You’ll get so many responses you may have to turn some away (which is a good thing). • Hit up a forum like Reddit/r/fantasyfootball and the same information from Item #1. • Download the Fantasy Life App! Matthew Berry put it out, and there’s always a great discussion going on there with people giving advice and trying to fill leagues.
It’s a free app too. Remember, don’t give out your personal information on any of these. Create a league email (ex: ) so that you can email the whole league from that, and receive emails there when managing the league.
Also, if you are including strangers in your league, it’s a good idea to include a buy-in. A low-threshold buy-in will stop people from just joining to draft, then not update all year. Good luck, and happy drafting!
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How to Start a Fantasy Football League If you want to, you can start your own fantasy football league. It only takes a few steps, and you’re ready to begin the season.
Here’s how: • Recruit enough friends, co-workers, or neighbors so that you have eight or ten teams. (Each person fields one team.) Definitely keep to an even number of teams. Scheduling is too difficult with an odd number of teams. Alternatively, you can start a public league online where random players may elect to join your league.
• Name your league and have each owner name his or her team. Each owner must submit a team name. (Get creative!) • Select a date for your annual player draft. This date is when you choose the players for your team, also known as the fantasy football draft. The weekend before the start of the NFL regular season usually works best for hosting your draft.
• Agree on an entry fee. This dollar amount can be as high or low as you like. Pool the entry fees together to form the “pot,” the cash paid out as prize money to the lucky winners. Not all leagues need an entry fee — you can also play for fun, and for bragging rights! Your first order of business after setting up your league is to appoint an almighty commissioner.
The commish arbitrates any and all disputes that crop up (and controversy rears its ugly head in most leagues). Once a commissioner is in place, draw up a set of written league rules.
Feel free to customize the so-called standard rules of fantasy football — the goal is to minimize disputes during the season while still keeping everything fun. Here are some rules that you are able to customize as the league commissioner: • Scoring – Select how much fantasy points a player gets for each action (yard gained, touchdown, reception, etc.) • Playoffs – Determine how many teams make the playoffs and which NFL weeks those games will be played • Waiver Wire – Outline rules for waiver wire pickups including how many free agents a team can add, the selection order, etc.
• Trades – Create a process for allowing/vetoing trades. You may implement a voting policy where other league owners can veto a trade if it is clearly one-sided.
Next up is deciding how to track and record the statistics for your league. In most leagues, owners receive reports that show the preceding week’s results and summarize season-to-date standings. You can tackle this reporting task in one of two ways: • Use a free fantasy football hosting site (recommended).
Major players like ESPN, Yahoo!, NFL, and so on now offer fantasy football platforms that will automatically track player and team stats for you. Auto-tracking takes the manual work out of conducting scores for each player and each team every week. These platforms also track performance in real-time, so you can stay updated on your fantasy score by the minute! • Calculate the stats yourself. This is the good, old-fashioned (and most time-consuming) way to do your league’s stats.
All you need to calculate the team’s stats manually are pen and paper, a calculator, and the sports page. Use a free fantasy football hosting site for your league.
Using a service allows you to focus solely on playing the game (the fun stuff) rather than worrying about all the administrative and stat-keeping junk (the boring stuff).
It may be a good idea to test between the major hosting sites to see if one platform suits your league better!
I have submitted a password reset email and it has not been received. What can I do? Some users with Hotmail/Outlook addresses have reported issues with receiving emails due to them being blocked by spam filters. To resolve this you need to set the Premier League as a safe sender in your settings. To do this complete the following steps: Outlook.com (Formerly Hotmail) • Open your Outlook mailbox.
• Select Options from the top right (next to the question mark). • Select More options > Safe and blocked senders (under Preventing junk email) > Safe senders. • In the space provided, enter the address - firstname.lastname@example.org • Select Add to list. • Ensure the safe mailing lists box has the address you entered, and select OK.
Once this has been completed, please go back to the FPL site and follow the 'Forgot your password?' steps again. You should find that the email is then sent to your inbox. Please note that this can take up to 10 minutes to come through. I can't sign in. What do I need to do? Please ensure you are using your registered e-mail address and correct password.
Note that the password is case sensitive. If you’ve registered for the first time this season, you will need to activate your account before entering a Fantasy Premier League team. An email will be sent to the email address you’ve registered with and contains a link you’ll need to click in order to activate your account. If you haven’t received an email, please check your spam or junk mail folders.
Try . A temporary password will be sent to your mailbox. Please update your password once logged in. If you do not receive the password reminder, please check your Junk folder in your email inbox and add email@example.com to your address book. I have set up a team, but I can't see my History or renew my leagues from previous seasons.
Can you link my new account to my old one? Unfortunately, we cannot link your history from an old account to a new one. If you have set up a team for this season using a different email address, you will not be able to view your History from previous seasons on that account.
In order to see previous seasons' scores, you will need to sign in on the homepage using the registered email address and password combination from the previous seasons and set up a team using that account.
Choosing your initial squad How often can each chip be used? The Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at anytime before the Gameweek deadline. The Free Hit chip can be used once a season, is played when confirming your transfers and can't be cancelled after confirmed.
The Wildcard chip can be used twice a season, once in the first half of the season (before 29 Dec 14:00) and once in the second half of the season. The Wildcard chip is played when confirming transfers that cost points and can't be cancelled once played.
How do price changes affect the Free Hit chip? After playing your Free Hit chip, at the next deadline your bank balance and squad is restored to as they were at the previous deadline, with any player price changes in the previous gameweek reflected. Any change to your bank balance whilst the Free Hit chip was active will be lost. Leagues How do I renew my private league? If you were the league administrator, and your league was a Classic league, you will have the option to 'Renew your leagues' when you click on the 'Leagues' tab.
If your league was a Head-to-Head league, you will need to create a new league each season, as you are unable to renew this type of private league. If I don’t use my free transfer, do I get two the next Gameweek?
If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. You can never have more than 1 saved transfer. What is a wildcard? A wildcard allows you to make unlimited free transfers throughout a Gameweek. Playing a wildcard will remove any points deductions from transfers already made in the same Gameweek. You play a wildcard when you want to make multiple changes to your team, for example Gameweeks when teams are playing more than once, or when your team is underperforming or has a lot of injuries.
When using a wildcard, you must remain within your current budget. There is no unlimited budget when using a wildcard. Do all transfers have to be made at the same time when using my wildcard? No. Once you have played your wildcard, any transfers you make within that Gameweek are free, including any you made before playing your wildcard, up until the next deadline.
Gameweeks where teams play no fixtures or play more than once One of my players was scheduled to play twice in one Gameweek, but only played in one match. Why wasn’t he substituted in the match he didn’t play? If a player plays any minutes in any scheduled matches in a Gameweek, then he does not qualify for an automatic substitution.
The same rule applies to captains. If your captain only plays in one of the two matches, he will not be replaced as captain in the match he doesn’t play. What happens if a team does not have a fixture in a Gameweek? Any players you have from that team will score 0 for that Gameweek. Players will play twice in a future Gameweek, when the match is rescheduled. Points are only awarded to teams who have players selected in their team in the Gameweek the fixture is actually played, irrespective of if you had them selected for the original fixture.
Player data When is the game updated? Player points are updated as the matches take place, whilst team points and league tables are usually updated 2 hours after the final whistle in the last match of the day. Bonus points will be awarded one hour after the final whistle of the last match of any given day. Automatic substitutions and captain changes are processed at the end of the Gameweek, when all matches have been played.
What is the Fixture Difficulty Ranking (FDR)? The Fixture Difficulty Ranking (FDR) is based on a complex algorithm developed by Fantasy Premier League experts. A set of formulas process key Opta data variables, along with each team’s home and away form (past six matches), in order to generate a rank for the perceived difficulty of each Gameweek opponent.
The FDR is designed to help FPL managers plan their transfer and team selection strategy and is reviewed on a weekly basis. What is the ICT Index? The ICT Index is a football statistical index developed specifically to assess a player as an FPL asset. It uses match event data to generate a single score for three key areas – Influence, Creativity and Threat.
These figures then combine to create an individual’s ICT Index score. It condenses more than 40 match event statistics into four distinct scores. These offer a view on player performance for factors that are known to produce FPL points. 1. Influence Influence is the first measurement - this evaluates the degree to which that player has made an impact on a match, or matches over the season. It takes into account events and actions that could directly or indirectly effect the match outcome.
At the very top level these are decisive actions like goals and assists. However, the Influence score also processes significant defensive actions to analyse the effectiveness of defenders and goalkeepers. 2. Creativity Creativity assesses player performance in terms of producing goal scoring opportunities for others.
It can be used as a guide to identify the players most likely to supply assists. While this analyses frequency of passing and crossing, it also considers pitch location and the incisiveness of the final ball.
3. Threat Threat is the third measure, producing a value that examines a player’s threat on goal; it therefore gauges those individuals most likely to score goals. While attempts are the key action, the Index looks at pitch location, giving greater weight to actions that are regarded as the best openings to register a goal.
All three of these scores are then combined to create an overall ICT Index score. That then offers a single figure that presents a view on that player as an FPL asset. Bonus points How are bonus points calculated? The three best performing players in each match according to the will receive additional bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third.
Examples of how bonus point ties will be resolved are as follows: If there is a tie for first place, Players 1 & 2 will receive 3 points each and Player 3 will receive 1 point. If there is a tie for second place, Player 1 will receive 3 points and Players 2 and 3 will receive 2 points each. If there is a tie for third place, Player 1 will receive 3 points, Player 2 will receive 2 points and Players 3 & 4 will receive 1 point each.
My player has left the Premier League. What do I do now? You can leave the player in your squad, where he will continue to earn 0 points. To remove him permanently, you must use a transfer. Contact Us If your question isn't answered above or in the rules then you can contact us using the form below. We aim to reply to all queries within two working days. If you have an account please login before sending your question. If you are unable to login please provide as many details as possible to help us find your account.
Squad Size To join the game select a fantasy football squad of 15 players, consisting of: • 2 Goalkeepers • 5 Defenders • 5 Midfielders • 3 Forwards Budget The total value of your initial squad must not exceed £100 million. Players Per Team You can select up to 3 players from a single Premier League team.
Choosing your starting 11 From your 15 player squad, select 11 players by the Gameweek to form your team. All your points for the Gameweek will be scored by these 11 players, however if one or more doesn't play they may be automatically substituted.
Your team can play in any formation providing that 1 goalkeeper, at least 3 defenders and at least 1 forward are selected at all times.
Selecting a Captain and a Vice-Captain From your starting 11 you nominate a captain and a vice-captain. Your captain's score will be doubled. If your captain plays 0 minutes in the Gameweek, the captain will be changed to the vice-captain.
If both captain and vice-captain play 0 minutes in a Gameweek, then no player's score will be doubled. Prioritising Your Bench For Automatic Substitutions Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don't play in a Gameweek.
For the purpose of automatic substitutions playing in a Gameweek means playing at least 1 minute or receiving a yellow / red card.
Based on the priorities you assign, automatic substitutions are processed at the end of the Gameweek as follows: • If your Goalkeeper doesn't play in the Gameweek, he will be substituted by your replacement Goalkeeper, if he played in the Gameweek. • If any of your outfield players don't play in the Gameweek, they will be substituted by the highest priority outfield substitute who played in the Gameweek and doesn't break the formation rules (eg.
If your starting team has 3 defenders, a defender can only be replaced by another defender). After selecting your squad you can buy and sell players in the transfer market.
Unlimited transfers can be made at no cost until your first deadline. After your first deadline you will receive 1 free transfer each Gameweek.
Each additional transfer you make in the same Gameweek will deduct 4 points from your total score (Classic scoring) and match score (Head-to-Head scoring) at the start of the next Gameweek. If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek.
If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. You can never have more than 1 saved transfer. Wildcards For information on wildcards please refer to the chips section of the rules. Player Prices Player prices change during the season dependent on the popularity of the player in the transfer market.
Player prices do not change until the season starts. The price shown on your transfers page is a player's selling price. This selling price may be less than the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest £0.1m) will be applied on any profits made on that player.
For example, if you buy a player for £8.3m and when you transfer him his price is £9.0m, his selling price will be £8.6m. Name Effect Bench Boost The points scored by your bench players in the next Gameweek are included in your total. Free Hit Make unlimited free transfers for a single Gameweek. At the next deadline your squad is returned to how it was at the start of the Gameweek.
Triple Captain Your captain points are tripled instead of doubled in the next Gameweek. Wildcard All transfers (including those already made) in the Gameweek are free of charge. The Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page.
They can be cancelled at anytime before the Gameweek deadline. The Free Hit chip can be used once a season, is played when confirming your transfers and can't be cancelled after confirmed. The Wildcard chip can be used twice a season. The first wildcard will be available from the start of the season until 29 Dec 14:00. The second wildcard will be available after this date in readiness for the January transfer window opening and remain available until the end of the season. The Wildcard chip is played when confirming transfers that cost points and can't be cancelled once played.
Please note that when playing either a Wildcard or your Free Hit chip, any saved free transfers will be lost. You will be back to the usual 1 free transfer the following Gameweek. Gameweek Deadline Gameweek 1 10 Aug 19:00 Gameweek 2 18 Aug 11:30 Gameweek 3 25 Aug 11:30 Gameweek 4 1 Sep 11:30 Gameweek 5 15 Sep 11:30 Gameweek 6 22 Sep 11:30 Gameweek 7 29 Sep 11:30 Gameweek 8 5 Oct 19:00 Gameweek 9 20 Oct 11:30 Gameweek 10 27 Oct 14:00 Gameweek 11 3 Nov 11:30 Gameweek 12 10 Nov 11:30 Gameweek 13 24 Nov 14:00 Gameweek 14 30 Nov 19:00 Gameweek 15 4 Dec 18:45 Gameweek 16 8 Dec 11:30 Gameweek 17 15 Dec 11:30 Gameweek 18 21 Dec 19:00 Gameweek 19 26 Dec 11:30 Gameweek 20 29 Dec 14:00 Gameweek 21 1 Jan 11:30 Gameweek 22 12 Jan 11:30 Gameweek 23 19 Jan 11:30 Gameweek 24 29 Jan 18:45 Gameweek 25 2 Feb 11:30 Gameweek 26 9 Feb 11:30 Gameweek 27 22 Feb 18:45 Gameweek 28 26 Feb 18:45 Gameweek 29 2 Mar 14:00 Gameweek 30 9 Mar 14:00 Gameweek 31 16 Mar 14:00 Gameweek 32 30 Mar 14:00 Gameweek 33 6 Apr 14:00 Gameweek 34 13 Apr 14:00 Gameweek 35 20 Apr 14:00 Gameweek 36 27 Apr 14:00 Gameweek 37 4 May 14:00 Gameweek 38 12 May 14:00 Action Points For playing up to 60 minutes 1 For playing 60 minutes or more (excluding injury time) 2 For each goal scored by a goalkeeper or defender 6 For each goal scored by a midfielder 5 For each goal scored by a forward 4 For each goal assist 3 For a clean sheet by a goalkeeper or defender 4 For a clean sheet by a midfielder 1 For every 3 shot saves by a goalkeeper 1 For each penalty save 5 For each penalty miss -2 Bonus points for the best players in a match 1-3 For every 2 goals conceded by a goalkeeper or defender -1 For each yellow card -1 For each red card -3 For each own goal -2 Clean sheets A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes (excluding injury time).
If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus. Red Cards If a player receives a red card, they will continue to be penalised for goals conceded by their team. Red card deductions include any points deducted for yellow cards Assists Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored.
An assist is awarded whether the pass was intentional (that it actually creates the chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the chance).
If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded. Should a touch by an opposing player be followed by a defensive error by another opposing outfield player then no assist will be awarded.
If the goal scorer loses and then regains possession, then no assist is awarded. Rebounds If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored from the rebound, then an assist is awarded.
Own Goals If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded. Penalties and Free-Kicks In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.
Finalising Assists Assist points awarded by Opta within Fantasy Premier League are calculated using additional stats which may differ from other websites. For example, some other sites would not show an assist where a player has won a penalty.
For the avoidance of doubt, points awarded in-game are subject to change up until one hour after the final whistle of the last match of any given day. Once the points have all been updated on that day, no further adjustments to points will be made. Bonus Points The Bonus Points System (BPS) utilises a range of statistics to create a BPS score for every player.
The three best performing players in each match will be awarded bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third. Examples of how bonus point ties will be resolved are as follows: • If there is a tie for first place, Players 1 & 2 will receive 3 points each and Player 3 will receive 1 point. • If there is a tie for second place, Player 1 will receive 3 points and Players 2 and 3 will receive 2 points each.
• If there is a tie for third place, Player 1 will receive 3 points, Player 2 will receive 2 points and Players 3 & 4 will receive 1 point each. How is the BPS score calculated? Players score BPS points based on the following statistics (one point for each unless otherwise stated): Action BPS Playing 1 to 60 minutes 3 Playing over 60 minutes 6 Goalkeepers and defenders scoring a goal 12 Midfielders scoring a goal 18 Forwards scoring a goal 24 Assists 9 Goalkeepers and defenders keeping a clean sheet 12 Saving a penalty 15 Save 2 Successful open play cross 1 Creating a big chance (a chance where the receiving player should score) 3 For every 2 clearances, blocks and interceptions (total) 1 For every 3 recoveries 1 Key pass 1 Successful tackle (net*) 2 Successful dribble 1 Scoring the goal that wins a match 3 70 to 79% pass completion (at least 30 passes attempted) 2 80 to 89% pass completion (at least 30 passes attempted) 4 90%+ pass completion (at least 30 passes attempted) 6 Conceding a penalty -3 Missing a penalty -6 Yellow card -3 Red card -9 Own goal -6 Missing a big chance -3 Making an error which leads to a goal -3 Making an error which leads to an attempt at goal -1 Being tackled -1 Conceding a foul -1 Being caught offside -1 Shot off target -1 *Net successful tackles is the total of all successful tackles minus any unsuccessful tackles.
Players will not be awarded negative BPS points for this statistic. Data is supplied by Opta and once it has been marked as final will not be changed. We will not enter into discussion around any of the statistics used to calculate this score for any individual match.
After entering your squad, you can join and create leagues to compete with friends and other game players. League Types Private Leagues Private leagues are the heart and soul of the game, where you compete against your friends.
Just create a league and then send out the unique code to allow your friends to join, easy! You can compete in up to 15 private leagues. There's no limit on the number of teams in a single league.
Public Leagues Need an extra challenge? Then join a public league of 20 randomly assigned teams. You can compete in up to 3 public leagues. Global Leagues You are automatically entered into the following global leagues: • The overall league featuring all registered teams • A league for fellow managers from your country • A league for supporters of your favourite Premier League team • A league for managers starting the same Gameweek as you • The Fantasy Cup (starts in Gameweek 17) League Scoring All leagues score on either a Classic or Head-to-Head basis.
Classic Scoring In a league with classic scoring, teams are ranked based on their total points in the game. You can join or leave a league with classic scoring at any point during the season. In the event of a tie between teams, the team who has made the least amount of transfers will be positioned higher. Any transfers made using a wildcard or free hit will not count towards total transfers made. Classic scoring leagues are run over a number of phases: Phase First Gameweek Last Gameweek Overall Gameweek 1 Gameweek 38 August Gameweek 1 Gameweek 3 September Gameweek 4 Gameweek 7 October Gameweek 8 Gameweek 10 November Gameweek 11 Gameweek 14 December Gameweek 15 Gameweek 20 January Gameweek 21 Gameweek 24 February Gameweek 25 Gameweek 28 March Gameweek 29 Gameweek 32 April Gameweek 33 Gameweek 36 May Gameweek 37 Gameweek 38 Any transfer point deductions in the Gameweek before a phase starts won't be deducted from the phase score.
For example, any transfers made in Gameweek 3 (preparing for Gameweek 4) won't be deducted from your September score. Head-to-Head Scoring In a league with head-to-head scoring, every team plays a match against another team in the league each Gameweek. The match result is based on the Gameweek score of each team minus any transfer points spent preparing for the Gameweek.
3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in Head-to-Head matches. Head-to-Head fixtures are generated at the start of the league's first Gameweek. Once these fixtures have been generated the league is locked and teams will not be able to join or leave. If a Head-to-Head league has an odd number of teams then an average team will join the league to ensure each team has a fixture every Gameweek. This team will always score the Gameweek average.
In the event of a tie between teams, the team who has most game points will be positioned higher. Head-to-Head Knock-out stage Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 Gameweeks with the league winner decided by a match in the final Gameweek.
The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team. In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks will be used: • Most goals scored in the Gameweek • Fewest goals conceded in the Gameweek • Virtual coin toss The first round of the cup will be Gameweek 17. Qualifying The top 4,194,304 scorers in Gameweek 16 will enter the first round.
If there are more than 4,194,304 qualifiers then there will be a random draw amongst the lowest scorers to see who qualifies. How it works Each qualifying team will be randomly drawn against another in the first round.
The winner (the team with the highest Gameweek score minus any transfer points), will progress to the second round and another random draw, the losers are out! This process continues until the final Gameweek when the two remaining teams contest the cup final.
If a cup match is drawn, then the following tie-breaks will be applied until a winner is found: • Most goals scored in the Gameweek • Fewest goals conceded in the Gameweek • Virtual coin toss 2018/19 Fantasy Premier League – Terms & Conditions By registering to participate in the Fantasy Premier League (the "Game") you agree to be bound by and to abide by the following terms and conditions.
Applications and Registration 1. All applications to participate in the Game must be made online on the Premier League website at (the "Site") or via the Premier League mobile application (the "App") and strictly in accordance with the relevant instructions.
No applications made in any other manner will be accepted. Where your application is accepted, you have successfully "Registered" and will become a "Player" of the Game. Each Player is then able to create a team or mini-league. 2. For the avoidance of doubt, all decisions in respect of the Game (including conditions of application or Registration, team or league names, deadlines within the Game, winners of Prizes or the Game Rules (as defined below)), shall be at the Premier League's absolute discretion.
All such decisions will be final and no correspondence will be entered into. 3. Registration for the Game is open to both UK and non-UK residents. Employees (and immediate family members) of The Football Association Premier League Limited (the "Premier League") may enter the Game but are ineligible to win any Prizes (as defined below). If such person would otherwise win a Prize, the Prize shall be awarded to the next placed Player.
4. Under 18s may Register to play the Game, however the consent of a parent or guardian is required. The eligibility of an under 18 to win a Prize is set out below. 5. No purchase of any item or service is necessary in order to enter the Game and no payment is required from you. 6. Registrations must not be made by agents or third parties.
No responsibility can be accepted for lost, delayed or incomplete Registrations or Registrations not received by the Premier League for any reason. Any such Registrations will be deemed void. 7. There is no limit on the number of Registrations per household or organisation. However, only one Registration in to the Game per unique registered user of the Site or App is permitted. Individuals are not permitted to register multiple accounts on the Site or App. 8.
While there is no closing date for Registration, and applications can be made throughout the Premier League season, the Premier League will publish deadlines from time to time by which you must be Registered as a Player in order to qualify for points awarded in respect of any round of matches in the Premier League competition.
Any such information on how and when to enter for the Game forms part of these terms and conditions and shall be binding on you.
9. The Premier League reserves the right to suspend and delete Registrations that contain team or league names which are deemed to be inappropriate or offensive. Depending on the seriousness of the situation, the Player's account may be deleted in its entirety without notice.
Any such decision to do so by the Premier League is final. Alternatively, the Premier League may reject such a name and require a new one to be selected within 7 days. A failure to do so, or in the event another inappropriate or offensive name is selected, the Player will be held to be in breach of these terms and conditions.
The Premier League may also share your personal data if required to do so by a competent authority or court within the United Kingdom. 12. Both UK and non-UK Players Registering for the Game are subject to their teams being automatically entered into a "Country League". A Country League is a mini-league named after the country entered by the Player when submitting a Registration. In association with the official Premier League broadcaster in selected territories, the Premier League may choose (but will not guarantee) to offer a Prize to the overall winner of such Country Leagues.
The nature of the Prize and the countries selected for this purpose are at the sole discretion of the Premier League. Entry into a Country League is automatic but participation in no way obligates the Player to receive marketing communications from the Premier League or broadcaster unless otherwise indicated during Registration to the Site or App. 13. Players (and Players on behalf of others and organisations) can establish mini-leagues in accordance with the Game Rules.
The Premier League does not condone Players charging for entry to mini-leagues they have created, strongly encourages Players not to join such leagues and cannot be held responsible for their management or any loss suffered through Players’ involvement in such leagues.
The Game Rules 14. The Game will be governed by the Game Rules (as amended from time to time) published on the Site (and accessible via the App) by the Premier League ("Game Rules").
The Premier League reserves the right to alter, amend or supplement the Game Rules in its absolute discretion in the event of any circumstances beyond its reasonable control arising or where it considers it desirable to do so. You agree that no liability shall attach to the Premier League as a result of any such change and so are advised to check the Game Rules regularly.
The Game Rules form part of these terms and conditions and by Registering for the Game, you accept the Game Rules. 15. The Premier League will be the sole decision-maker of any matter of interpretation of the Game Rules and any aspect of the content of, or playing of, the Game.
The Premier League will not enter into correspondence relating to such matters and its decision as to any matter arising out of or in connection with the Game Rules including but not limited to the allocation of points to any Player and/or the award of any Prize and/or any ranking or league table shall be final and conclusive.
Prizes and Winner's Details 16. The Premier League may choose to award prizes in respect of the Game ("Prizes"). Such Prizes will be available at the discretion of the Premier League and in accordance with criteria set by it.
The Premier League reserves the right to alter and amend the Prizes or the criteria for winning a Prize, where circumstances beyond its reasonable control require it to do so. 17. Prizes are not transferable and are non-exchangeable. No cash alternative will be offered in any circumstances.
The Premier League will make reasonable endeavours to accommodate any needs or requirements of Prize recipients and where a Prize includes travel or attendance at an event, the Premier League will seek to agree dates with the recipient.
However, where the recipient is unavailable on the dates provided by the Premier League, the Prize may be forfeited, or another recipient selected. 18. Subject to compliance with these terms and conditions, all Players (excluding those listed in terms 3) are eligible to win the Prizes. However, where a Player is under the age of 18, they will not be eligible to win any cash element of a Prize (if applicable) and parental or guardian consent must be obtained.
Such consent must include confirmation that the parent/guardian consented to the Player's Entry to the Game, they consent to the Player being awarded a Prize and will accompany the Player during any travel connected to the Prize.
19. The Premier League intends (but does not undertake) for the following Prizes to be available: 20. The first Prize ("Winner's Prize") will be awarded to the Player who, according to the Premier League's determination, is at the top of the leaderboard published by the Premier League at the end of the 2018/19 season. a) The Winner's Prize will be a 7-night break in the United Kingdom for two people to include VIP hospitality at two Premier League matches (the identity of which is determined by the Premier League) and visits to a selection of popular tourist attractions in the UK.
b) The Winner's Prize includes travel (in the form of BritRail passes or similar and for those who live outside the UK only: 1 return flight for the winner and a guest to the UK), and seven nights' hotel accommodation on a bed & breakfast basis. c) The Winner's Prize is also likely to include a TAG Heuer Connected Watch, an EA SPORTS FIFA game, games console, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
The precise specification and nature of these items shall be at the discretion of the Premier League. 21. The second Prize ("Runner-up Prize") will be awarded to the Player who according to the Premier League's determination finishes in second place in the overall leaderboard published by the Premier League at the end of the 2018/19 season.
a) The Runner-up Prize shall consist of a VIP Trip for two to a Premier League match (the identity of which is determined by the Premier League). The prize includes travel (in the form of BritRail passes or similar and for those who live outside the UK only: 1 return flight for the winner and a guest to the UK), two nights' accommodation including breakfast and two match tickets.
b) The Runner-up's Prize also includes an EA SPORTS FIFA game, games console, tablet computer, Bluetooth speaker, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
The precise specification and nature of these items shall be at the discretion of the Premier League. 22. The third Prize ("Third Prize") will be awarded to the Player who according to the Premier League's determination finishes in third place in the overall leaderboard published by the Premier League at the end of the 2018/19 season.
a) Subject to availability and any unforeseen changes, the Third Prize shall consist of an EA SPORTS FIFA game, games console, tablet computer, Bluetooth speaker, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
23. Additionally, there will be a "Monthly Prize" awarded to the Player who according to the Premier League's determination is at the top of the monthly leaderboard published by the Premier League at the end of each monthly period during the season. The exact timing of when to select a winner and award this Prize is at the discretion of the Premier League. a) The Monthly Prizes (one each month during the season) shall each consist of (subject to availability) an EA SPORTS FIFA game, tablet computer, Bluetooth speaker, Nike Ordem match ball, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
b) Nine (9) Monthly Prize runner-ups will each win (subject to availability) a goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring. 24. The "Weekly Prize" will be awarded to the Player who according to the Premier League's determination is at the top of the weekly leaderboard published by the Premier League at the end of each weekly period during the season.
The exact timing of this is at the discretion of the Premier League. a) The Weekly Prizes (one each week during the season) shall each consist of (subject to availability) an EA SPORTS FIFA game, Nike Ordem match ball and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring. b) Nineteen (19) Weekly Prize runners-up will each win (subject to availability) a goody bag consisting of a T-shirt, stress ball, pen, pad and key ring.
c) In order to be eligible to win the Weekly Prize, a Player must have Registered for the Game before the start of the season or a minimum of two clear weeks before the week in which they are top of the weekly leader board. d) Players who have played a chip that affects a game week result (including Bench Boost, Free Hit, Triple Captain or Wildcard (as defined in the Game Rules) will not be eligible to win the Weekly Prize for the week such a chip has been used.
25. In the event: a) more than one Player is at the top of the monthly, weekly and/or final leader board; or b) there is a tie for the runner up prizes resulting in more than nine (9) runner ups for the Monthly Prize or more than nineteen (19) runner ups for the Weekly Prize, the relevant prizes shall be awarded to those teams which were first to register on the Site.
The Premier League's decision will be final and no correspondence will be entered into. 26. The "Cup Prize" will be awarded to the Player who according to the Premier League's determination wins the cup final at the end of the season.
a) The Cup Prize shall consist of a VIP Trip for two to a Premier League match (the identity of which is determined by the Premier League). b) The Cup Prize includes travel (in the form of BritRail passes or similar and for those who live outside the UK only: 1 return flight for the winner and a guest to the UK), two nights' accommodation including breakfast and two match tickets.
The Cup Prize also includes an EA SPORTS FIFA game, games console, tablet computer, Bluetooth speaker, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring. The precise specification and nature of these shall be at the discretion of the Premier League. 27. Winners will be notified of their success by email in respect of the Prizes, using the email used when Registering.
Monthly Prizes are notified by the 28th day of the month following the month in respect of which such Prize is awarded, in respect of the Weekly Prizes within four weeks in respect of which such Prize is awarded and in respect of the Winner's/Runner-up/Third/Cup Prize by Friday 7th June 2019 at which time winners must confirm their contact details prior to the Prize in question being delivered.
28. The winners' names will be published on the Site by the 28th day of the month following the month in respect of which the Monthly Prize is awarded in respect of winners of Monthly Prizes, within four weeks in respect of which the Weekly Prize is awarded and by Friday 7th June 2019 in respect of the winners of the Winner's/Runner-up/Third Prize; or alternatively winner's names can be obtained by sending a stamped self-addressed envelope to Fantasy Premier League, Premier League, 30 Gloucester Place, London W1U 8PL.
29. The Premier League may also choose to use Players' names or team names for future promotional, marketing and publicity purposes of the Premier League or the Game in any and all media worldwide without notice to them and without any fee being paid. If you have an objection to the use of your name or team, please contact . 30. The Premier League may wish to use the name and photograph of winners for promotional, marketing and publicity purposes in any and all media worldwide.
The Premier League will contact winners to request their consent to their image being used. Where a Player is under 18, parental consent will also be required. Responsibility and Remedies 31. The extent of the Premier League's responsibility to you has been determined in the context of the following: a) the Game is provided to you free of charge; b) you are responsible for any action you do or do not take as a result of the Game and the information therein; c) you are responsible for ensuring that your equipment is enabled with appropriate up-to-date virus checking software.
32. While the Premier League will endeavour to ensure that the Game is available to you at all times and that the contents are correct and accurate, it cannot make any legal commitment to you that this will be the case.
However, the Premier League will exercise reasonable skill and care in providing any service to you. 33. The Premier League cannot accept any liability to you for any of the following types of loss which you may suffer as a result of your entry to the Game: a) loss which was not foreseeable to you and the Premier League when you first applied for the Game (even if that loss results from the Premier League's failure to comply with these terms or its negligence); b) any business loss you may suffer, including loss of revenue, profits, or anticipated savings (whether those losses are the direct or indirect result of the Premier League's default); c) loss which you suffer other than as a result of our failure to comply with these terms or our negligence or breach of statutory duty; d) any loss which you may suffer as a result of or in connection with or arising out of any Prize.
34. Nothing in these terms will limit the Premier League's liability for death or personal injury arising from its negligence or if they deliberately lied to you before you entered.
35. Any breach by you of the Game Rules from time to time shall also be a breach of these terms and conditions. 36. In the event of any breach by you of these terms and conditions the Premier League reserves the right to: a) refuse entry to the Game; b) disqualify you from the Game; c) require any reasonable amendment to your application or entry.
37. If you are barred or disqualified from being Registered as a Player, you shall not be eligible to participate in the Game under any other identity or team name.
Any such decision by the Premier League shall be final. 38. If any of these terms are determined to be illegal, invalid, or otherwise enforceable then the remaining terms shall continue in full force and effect. 39. These terms and conditions shall be governed by and construed in accordance with the laws of England and Wales and the parties agree to submit to the exclusive jurisdiction of the Courts of England and Wales.
Promoter: The Football Association Premier League Limited, Company Number: 02719699, 30 Gloucester Place, London W1U 8PL
Best Values from Rounds 3-7 + Listener Mailbag (Ep. 233)