Best dating chinese manga series about gaming crossword clue

best dating chinese manga series about gaming crossword clue

Simply click on the clue posted on LA Times Crossword on May 20 2018 and we will present you with the correct answer. If there is a chance we have missed the answer you are looking for, feel free to contact us and we will get back to you with the answer as soon as possible Crosswords are a great way to keep your mind working, it has proven to be an excellent learning process for both kids and adults. Solving a crossword a day, can keep your brain healthy by keeping it challenged. CLUE: Manga series about gaming Answer: YUGIOH. Done with Manga series about gaming? Go back and see the other cros .

best dating chinese manga series about gaming crossword clue

This is a and may never be able to satisfy particular standards for completeness. You can help by with entries. ( 漫画 , Manga) are created in . The following is a list of the best-selling manga series to date. This list is limited to Japanese and does not include , or . The series are listed according to the highest sales estimate of their collected volumes as reported in reliable sources.

Series currently running are highlighted in green, and all series are listed in their japanese official titles when available. Sources that provide the number of copies a series has in circulation/print, rather than actually sold are denoted by a "†".

, where manga series are usually serialized before being released as individual tankoubon volumes, are listed separately below. The / is , with over 7.5 billion copies sold. Estimated manga magazine circulation figures for individual manga series are given in footnotes. Cover of One Piece Vol. 1 (1997). is the best-selling manga series, having sold the most volumes. Manga series Author(s) Publisher Demographic No. of collected volumes Serialized Approximate sales 90 1997–present 453 million† , Toyotaro Shueisha Shōnen 49 1984–present 361 million Shueisha Shōnen 72 1999–2014 235 million† Shōnen 95 1994–present 200 million† Shogakukan 187 1968–present 200 million† Shōnen 25 1973–1983 176 million Shueisha Shōnen 200 1976–2016 157 million Tetsu Kariya, Akira Hanasaki Shogakukan Seinen 111 1983–2014 (on hiatus) 130 million Shueisha Shōnen 31 1990–1996 126 million Shueisha Shōnen 74 2001–2016 120 million† Shōnen 23 1952–1968 100 million Shogakukan 45 1969–1996 100 million , Shueisha Shōnen 27 1983–1988 100 million Shueisha Shōnen/Seinen 123 1987–present 100 million† Shogakukan Shōnen 26 1981–1986 100 million Manga series Author(s) Publisher Demographic No.

of collected volumes Serialized Approximate sales , , Kodansha Shōnen 95 1992–present 95 million Shōnen 123 1989–present 94 million Kodansha Shōnen 26 2009–present 86 million† Kodansha 45 1946–1974 86 million Shōnen/Seinen 92 1981–present 82 million† Kodansha Seinen 37 1998–2015 (on hiatus) 82 million Shōnen 132 1991–present 75 million† Shueisha Shōnen/Seinen 62 1979–present 75 million† (2001–2003) (2003–2010) Shōnen 27 2001–2010 70.3 million Shueisha Shōnen 28 1994–1999 70 million† Ushio Shuppansha Shōnen 60 1971–1986 70 million Shueisha Shōnen 36 1998–present 66 million Shueisha 37 1992–2003 61 million† Kodansha Shōnen 63 2006–2017 60 million† Shueisha Shōnen 42 1988–1997 60 million Kodansha Shōnen 33 1990–2003 60 million Shōnen 22 1988–1996 55 million† Shueisha Shōnen 75 2003–present 55 million† Shogakukan Shōnen 34 1992–1999 55 million Shogakukan Shōnen 78 1994–2010 53 million† , Shōnen 141 1992–present 53 million Shogakukan Shōnen 38 1987–1996 53 million† Shueisha Shōnen 42 1999–2008 51 million Shueisha Shōnen 35 1985–1991 50 million† Kodansha Shōnen 5 1972–1973 50 million , Shueisha Shōnen 37 1989–1996 50 million Shōjo 49 1976–present 50 million Kodansha Shōnen 25 1997–2002 50 million Shueisha Shōnen 24 1998–2003 50 million Shueisha Shōnen 19 1990–1994 50 million Manga series Author(s) Publisher Demographic No.

of collected volumes Serialized Approximate sales Akita Shoten Shōnen 48 1972–1981 48 million† Kodansha Seinen 48 1995–2013 48 million Akita Shoten Shōnen 26 1990–1998 46 million Shogakukan Shōnen 56 1998–2008 45 million Seinen 108 1988–2013 45 million Seinen 50 1990–2010 43 million Shueisha Shōjo 21 2000–2009 (on hiatus) 43 million Kodansha Seinen 48 1983–2003 40 million Hakusensha Seinen 40 1989–present 40 million† Shueisha Shōnen 18 1978–1984 40 million Kodansha Seinen 83 1983–present 40 million Shogakukan Shōnen 38 1988–1997 40 million Kodansha Shōnen 65 1973–1983 40 million Shueisha Shōnen 38 1996–2004 40 million† Kodansha Josei 23 2001–2009 37 million† Shogakukan Seinen 22 1999–2006 36 million† Kodansha Seinen 132 1985–present 36 million Akita Shoten Shōjo 59 1976–present 36 million Shueisha Shōnen 18 1980–1984 35 million† Kodansha Shōjo 18 1991–1997 35 million Shueisha Shōnen 28 1986–1990 35 million Shueisha Seinen 30 2011–2018 35 million Kodansha Seinen 40 1987–2002 33 million† Shueisha Shōnen 36 2012–present 33 million Shueisha Shōjo 16 1986–2009 32 million† Shueisha Shōnen/Seinen 27 1988–present 30 million† Kodansha Shōnen 47 1990–1999 30 million , Shueisha Shōnen 12 2003–2006 30 million† Hakusensha Shōjo 23 1998-2006 30 million† Akita Shoten Shōnen 26 1974–1980 30 million Futabasha Seinen 67 1978–1997 30 million† Shueisha Seinen 52 2006–present 30 million† Shueisha Shōnen 30 2008–2014 30 million† Shueisha Shōnen 42 2004–2012 30 million Shueisha Seinen 30 1994–2002 30 million Kodansha Shōnen 31 1987–1996 30 million† Kodansha Shōnen 34 2012–present 30 million Shogakukan Shōnen 34 1978–1987 30 million† Shogakukan Shōnen 33 1990–1996 30 million† Manga series Author(s) Publisher Demographic No.

of collected volumes Serialized Approximate sales Hakusensha Seinen 73 1997–present 29.5 million† , Kodansha Shōnen 27 1991–1997 29 million† Shueisha Shōjo 30 1982–1994 28 million† Akita Shoten Shōnen 31 2002–2013 28 million Shueisha Shōjo 23 1990–1999 27 million† Shueisha Shōjo 19 1982–2002 27 million Square Enix Shōnen 27 2006–present 26.6 million Shogakukan Shōjo 100 1978–2014 26.5 million† Kodansha Shōnen 38 1983–1991 26 million† Shueisha Shōnen 34 1985–1991 26 million† Shueisha Shōnen 32 1998–2004 26 million Kodansha Shōnen 56 2006–present 25 million† (first series) (second series) Seinen 54 2001–2017 25 million† , Kodansha Shōnen 32 1991–1997 25 million† Shogakukan Shōnen 33 1995–2002 25 million , Shueisha Shōnen 23 1998–2003 25 million Shogakukan Seinen 15 1980–1987 25 million Shogakukan Shōnen 12 1980–1984 25 million Kodansha Shōjo 65 1977–present 25 million , Shogakukan Seinen 91 1979–present 25 million Shōnen 48 2004–present 24 million† Various Authors Children 116 1972–2014 23 million Shogakukan Shōnen 37 2009–2017 23 million Shōnen/Seinen 14 1994–2013 23 million Shueisha Shōnen 25 2004–present 22.5 million† Shogakukan Seinen 107 1973–2014 22 million Kodansha Josei 38 2007–present 22 million† Hakusensha Shōjo 94 1979–present 22 million† Shogakukan Shōnen 33 2001–2007 22 million Hakusensha Shōnen 12 1987–1993 21.6 million† , Shueisha Seinen 40 2011-present 21 million† , , Enix Shōnen 21 1991–1997 20.9 million , Kodansha Shōnen 20 1968–1973 20 million Shueisha Shōnen 21 2012–2016 20 million† , Shueisha Shōnen 37 2002–2009 20 million Shueisha Seinen 37 2000–2013 20 million Nihon Bungeisha Seinen 90 1999–present 20 million , Shueisha Shōnen 31 1993–1999 20 million† Kodansha Seinen 63 1996–present 20 million Shueisha Shōnen 18 1984–1987 20 million† Shueisha Shōjo 29 2005–2017 20 million† Shogakukan Seinen 18 1994–2001 20 million Kodansha Shōnen 38 2003–2012 20 million Kodansha Seinen 48 1988–2014 20 million Shueisha Shōjo 10 1972–1973 20 million Shueisha Seinen 8 1988–1994 20 million Shōnen Shōjo Nippon no Rekishi Kōta Kodama, Jun Aomura Shogakukan Children 22 1981–2018 20 million Hakusensha Shōjo 22 1976–1982 20 million Shogakukan Seinen 34 1992–2001 20 million Shueisha Shōnen 43 2008–2016 20 million† Kodansha Shōnen 28 2003–2009 20 million Shueisha Shōnen 20 2014–present 20 million • Includes Captain Tsubasa and its sequel series; Captain Tsubasa: World Youth, Captain Tsubasa: Road to 2002, Captain Tsubasa: Golden-23, Captain Tsubasa: Kaigai Gekito Hen, and Captain Tsubasa: Rising Sun.

• Includes Baki the Grappler 's sequel series; Baki, Baki Hanma, and Baki-Dou. • Includes Kachō Kōsaku Shima 's sequel series; Buchō Kōsaku Shima, Torishimariyaku Kōsaku Shima, Jōmu Kōsaku Shima, Senmu Kōsaku Shima, Shachō Kōsaku Shima, Young Kōsaku Shima, Kakarichō Kōsaku Shima, Kaichō Kōsaku Shima, and Gakusei Shima Kōsaku.

• Includes Tokyo Ghoul 's sequel series Tokyo Ghoul:re. • Includes Ace of Diamond's sequel series Ace of Diamond Act II . • Includes Angel Heart (published by Shinchosha) and Angel Heart: 2nd Season (published by Tokuma Shoten).

• Includes Seito Shokun! 's sequel series Seito Shokun! Kyoshi-hen. • Includes Shin-Himitsu Series. • Includes several spin-off series. • Includes Ginga Legend Weed 's sequel series Ginga Legend Weed: Orion.

• Includes Tobaku Mokushiroku Kaiji 's sequel series; Tobaku Hakairoku Kaiji, Tobaku Datenroku Kaiji, Tobaku Datenroku Kaiji Kazuya-Hen, and Tobaku Datenroku Kaiji One Poker Hen. • See for estimated circulation figures of individual manga series published in Weekly Shōnen Jump. • See . • In addition to tankōbon sales, One Piece has had a total estimated circulation of approximately 3 billion copies in magazine.

• See . • manga volume sales: • – 359.5 million copies worldwide • Up until 2008 – 350 million copies worldwide, including 150 million in Japan.

• Up until 2014 – 159.5 million copies in Japan. • – 1,924,146 copies in Japan. • ^ See . • In addition to tankōbon sales, Dragon Ball had a total estimated circulation of approximately 2.96 billion copies in Weekly Shōnen Jump magazine.

• In addition to tankōbon sales, Naruto had a total estimated circulation of approximately 2.3 billion copies in Weekly Shōnen Jump magazine. • See . • In addition to tankōbon sales, Case Closed / Detective Conan has had a total estimated circulation of approximately 1.3 billion copies in magazine, which has been serializing Detective Conan since January 1994.

• In addition to tankōbon sales, KochiKame had a total estimated circulation of approximately 6 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Slam Dunk had a total estimated circulation of approximately 1.7 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Bleach had a total estimated circulation of approximately 2 billion copies in Weekly Shōnen Jump magazine.

• In addition to tankōbon sales, Fist of the North Star had a total estimated circulation of approximately 1 billion copies in Weekly Shōnen Jump magazine.

• In addition to tankōbon sales, JoJo's Bizarre Adventure had a total estimated circulation of approximately 3.6 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Captain Tsubasa had a total estimated circulation of approximately 800 million copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Kinnikuman had a total estimated circulation of approximately 1.5 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Rurouni Kenshin had a total estimated circulation of approximately 1.4 billion copies in Weekly Shōnen Jump magazine.

• In addition to tankōbon sales, Hunter × Hunter has had a total estimated circulation of approximately 1.1 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Gintama has had a total estimated circulation of approximately 1.9 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Dragon Quest: Dai no Daibōken had a total estimated circulation of approximately 2 billion copies in Weekly Shōnen Jump magazine. • In addition to tankōbon sales, Yu-Gi-Oh had a total estimated circulation of approximately 1.38 billion copies in Weekly Shōnen Jump magazine.

• See . • See . • See . • See . • See . • See . • ^ . ITmedia News (in Japanese). February 26, 2018. • . MangaMag. May 21, 2018 . Retrieved May 21, 2018. It is today, via the site of the Asahi newspaper , that we learn that the total circulation of volumes 1 to 87 of Eiichiro ODA's shônen manga One Piece amounts to 440 million copies worldwide! The circulation is about 365 million copies for Japan and 75 million for the rest of the world.

• 88 to 90 • Booker, M. Keith (2014). . . p. xxxix. . • . . December 10, 2008 . Retrieved December 12, 2008. • . (in Japanese). 2008-12-15. • . ComiPress. December 31, 2008. • ^ [Boy's & Men's Comic Magazines] (PDF) (in Japanese). . p. 2. Archived from () on 2014-04-30 . Retrieved 2017-04-22. • . . May 7, 2018. • ^ (in Japanese). Manga Zenkan . Retrieved 2014-11-09. • Davis, Northrop (2015). . . . Black Jack [...] 176 million • . Mainichi Shimbun (in Japanese).

2008-12-17. Archived from on 2008-12-19 . Retrieved 2013-11-28. • Reprint Sales • . . 2017-01-23 . Retrieved 2017-03-03. • Fujishima, Sorasaku (1990). 戦後マンガ民俗史 (in Japanese). Kawai Publishing. pp. 328, 360. . • . animeanime.jp (in Japanese) . Retrieved 2017-05-10. • . Mainichi Shimbun Digital (in Japanese). 2014-04-19 . Retrieved 2013-11-28.

• . . 2016-12-16 . Retrieved 2016-12-16. • (in Japanese). . 2004-12-13. Archived from on 2009-03-03 . Retrieved 2013-11-28. • . . 2018-12-02 . Retrieved 2018-12-02. • . Mainichi Shimbun Digital (in Japanese). 2013-10-05 . Retrieved 2015-04-20. • . animenewsnetwork.com. • Shimizu, Isao (1999). 図説・漫画の歴史. Kawade Shobō Shinsha. pp. 111–112. . • (PDF) (in Japanese). . 2012-12-13. p. 12. Archived from (PDF) on 2014-02-22 .

Retrieved 2013-11-29. • (PDF) (in Japanese). . p. 2. Archived from () on 2018-08-03 . Retrieved 2018-08-03. • . (in Japanese). 2016-07-04 . Retrieved 2017-05-10. • ^ . . 2018-04-25 . Retrieved 2018-08-02. • . Mainichi Shimbun Digital (in Japanese). 2014-01-19 . Retrieved 2015-04-20. • . Mainichi Shimbun Digital (in Japanese). 2015-02-10 . Retrieved 2015-04-20. • . . 2017-02-21 . Retrieved 2016-11-27.

• . Ashi Shimbun Digital (in Japanese). 2013-08-01 . Retrieved 2014-02-10. • ^ (PDF) (in Japanese). . February 2011. pp. 121–122 . Retrieved 2013-11-29. • . animenewsnetwork.com. • . . 2015-03-04 . Retrieved 2015-03-04. • (in Japanese). . Retrieved 2013-11-29. • . . 2011-11-23 . Retrieved 2015-10-19. • . Mainichi Shimbun Digital (in Japanese). 2012-01-15. Archived from on 2013-11-04 . Retrieved 2013-11-28.

• . Dengeki Hobby Web (in Japanese). 2017-03-16 . Retrieved 2017-03-16. • (in Japanese). . 2014-05-14 . Retrieved 2015-04-20. • . Asahi Shimbun Digital (in Japanese). 2007-11-16. Archived from on 2014-02-21 . Retrieved 2013-11-29. • (in Japanese). []. 2011-11-06 . Retrieved 2013-11-29. • . Mainichi Shimbun Digital (in Japanese). 2013-07-22 .

Retrieved 2013-11-28. • . Japan (in Japanese). 2009-04-11. Archived from on 2009-04-15 . Retrieved 2013-11-29. • (in Japanese). Shogakukan Production. Archived from on March 6, 2016 . Retrieved 2013-11-28. • (in Japanese). Reuters. 2016-01-16 . Retrieved 2017-05-10. • . Mainichi Shimbun (in Japanese). 2008-05-22. Archived from on 2008-05-29 . Retrieved 2013-11-28. • (in Japanese). . Retrieved 2013-11-29.

• . animeanime.jp. 2016-02-04 . Retrieved 2016-02-04. • (in Japanese). animeanime.jp. 2008-06-25 . Retrieved 2014-08-06. • . Mainichi Shimbun Digital (in Japanese). 2013-07-11 . Retrieved 2013-11-29. • Otonafami (in Japanese). Enterbrain. April 2012.

CS1 maint: Untitled periodical () • (in Japanese). Oricon. 2008-08-14 . Retrieved 2015-04-20. • . Mainichi Shimbun Digital (in Japanese). 2015-03-31 . Retrieved 2015-04-20. • (in Japanese). ITmedia. 2015-06-12 . Retrieved 2015-07-20. • ^ . Comipress. 2008-12-31 . Retrieved 2013-11-28.

• . . 2012-06-29 . Retrieved 2015-02-17. • . crunchyroll.com. • . . March 14, 2018 . Retrieved March 14, 2018. • . Mainichi Shimbun Digital (in Japanese). 2015-02-09 . Retrieved 2015-04-20. • . . 2018-12-02 . Retrieved 2018-12-02. • . . 2015-07-28 . Retrieved 2015-07-28. • (in Japanese). Animate. 2011-01-26 . Retrieved 2013-11-29. • . Mainichi Shimbun Digital. 2015-04-20 . Retrieved 2015-04-20. • . . 2018-12-02 . Retrieved 2018-12-02. • (in Japanese).

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best dating chinese manga series about gaming crossword clue

best dating chinese manga series about gaming crossword clue - Top Ten Best Manga Ever


best dating chinese manga series about gaming crossword clue

Below is the solution for Manga series about gaming crossword clue. This clue was last seen on May 20 2018 in the LA Times crossword puzzle. While searching our database we found 1 possible solution matching the query “Manga series about gaming”. Please check the answer provided below and if its not what you are looking for then head over to the main post and use the search function. You can always go back at crossword puzzle and find the other solutions for today’s crossword clues.


best dating chinese manga series about gaming crossword clue

Board games and tabletop games are a great way to bond with others. It doesn’t matter if you are thin, fat, tall, short, male or female, everyone can throw dice or hold cards. And there are thousands of different games around the world, from the incredibly simple, to complex war strategies. Some have actual boards, others are played with cards, and a couple of them are even considered competitive sports. So of course, it shouldn’t be a surprise that there are manga which stories are about them.

Because they are mostly static, it’s hard to imagine an action-filled story surrounding any tabletop game, but anyone who has played UNO knows that games are serious business and can make or destroy friendships. This is why manga based around games require great writing, so we can feel the same emotion while we are reading, as if we were playing those games. So here are our picks for the best tabletop game manga that are guaranteed to make you want to play a round or two.

When Aya Takayashiki moves to a new city, she immediately bonds with Miki Takekasa, a lonely girl who tends to keep to herself, and Midori Ono, the by-the-rules class representative. When she and Miki discover that xxx works part-time at a game store named the Dice Club, Aya immediately perks up and decides to try and play some of the foreign board games that the store sells.

Soon, they are meeting after school both at the Dice Club and their houses to play more and more new games, from the more common Monopoly to very rare card games like Cockroach.

Houkago Saikoro Club is a very fun manga. It’s a slice of life manga that focuses on the games the girls play, usually a new one every chapter. At the end of each, there’s even more information about the game, in case one is curious enough to want to play it. Without any extra gimmicks, each game has also a small connection to what happens to the girls at school, making it all work perfectly well together. Because of the simplicity of the story, and the careful research given to each game, Houkago Saikoro Club earns the tenth place in our list.

Takara Shinobu has always been considered slow by everyone around him. Not even his parents seem to have any hopes for his future, as he keeps failing at everything he tries, no matter how much effort he puts into his actions. As he tries to escape from the situation at home, he accidentally ends up accepted to live in a share-house that is completely occupied by aspiring professional shogi players.

Despite the fact that he doesn’t know how to play the game, they accept him as a temporary roommate in order to keep their rent low. Since they decide who does what chores with shogi games, Naoi Yasukane, one of the oldest inhabitants of the house, decides to try and teach Shinobu how to play. Although Shinobu is convinced he will be as useless at shogi as he is at everything else, Yasukane has a different theory. After all, Shinobu’s problem is that he focuses completely on just one task, and that is the reason behind him always ending up behind.

And that problem is not a handicap for shogi, but the door to a great talent. Mononofu follows Takara as he learns to love Shogi, goes from being a beginner to train to become a pro, and it helps the reader to learn the game. It shares a lot of passion for shogi, and because of this, earns the ninth place in our list. There are two ways to earn money as a shogi player: To become a pro and make a living with the prizes of the different championships and as a teacher for newcomers; or to enter the world of shinken – gambling and getting money from those who are weaker players than you.

Kentaro Sugata is not part of either group. While he failed his professional qualification exam, he manages to get by gambling against amateur players every day. Unfortunately, he only plays for little money, and because he is too good for the people in his town, soon no one wants to play against him, as it’s a sure way to lose money.

It is then when he hears of the legendary Ukeshi of Akiba, a player so good that to play against them you need to put 20,000 yen up front. When Ukeshi beats him in just seven minutes, Sugata becomes obsessed both with her, and with the real underworld of shogi betting.

At first glance, 81 diver is not a good manga for someone who doesn’t know much about shogi. Unlike Mononofu, it doesn’t stop to explain the rules or movements. However, as Sugata has to force himself to start from the beginning, to re-learn everything he knew about Shogi and to find his hidden passion again, the reader has the chance to learn not only about the game, but about the underworld of gambling in tabletop games. Add to that his budding romance with Ukeshi, who also works part-time as a cosplaying maid, and you have a manga that can keep you hooked for hours.

This is why 81 Diver has the eighth place on this list. Among tabletop games, Chess is king. It is one of the few strategy games that is considered a mind sport, and there can only be one champion in the whole world.

Perhaps it is because of this that Inobuse Kuromu wanted to be the King of Chess, managing even to become the Japanese representative in the World Youth Chess Championship when he was just eleven. However, after a defeat so traumatizing that he couldn’t even remember the actual match, he becomes afraid of sitting in front of anyone and thus, his competitive Chess days are over. However, three years later, he still wants to play Chess and does so by playing on the Internet, which allows him to play without having to sit in front of his adversary.

But the day he realizes that he can’t just be happy with that; that he really wants to play again with real people, he is sucked down his computer and into Austria, 1777. As he tries to find his way back home, he gets involved with a strange conspiracy where a group named the Monochrome seems to be testing his Chess skills to see if he can really become King. Although a bit fantastic, Chrono Monochrome really focuses on the strategy behind Chess, as well as its history, and this is why it wins the seventh place in our list.

When Shion Ishiwatari was just five years old, her parents were killed their house. While she didn’t see the murder, the aftermath was so bloody, that she went mute because of the trauma of finding them.

The only clue to the killer’s identity was a single shogi piece: a king, which at the time meant nothing to her. Later, she is adopted by the Yasuoka. Because her adoptive father is a professional shogi player, she develops an interest in the game and starts playing too. It is then that she makes the connection between the piece found in her home and the game, and realizes that the killer must have been a shogi player; thus, she strives to become a pro in order to find her parents’ killer.

Kings of Shogi is a very interesting mixture of a tabletop game manga and a mystery. While the other series about shogi tend to focus on how to rise in the ranks and become a champion, here Shion has a very clear goal that has nothing to do with the game itself. But the mystery is really interesting and engaging, and it plays like a Shogi game, making everything work.

And this is why Kings of Shogi has the sixth place on our list. Go is a very ancient game. Invented in China 2500 years ago, where it was considered one of the four arts that any aristocrat had to master, it is one of the most popular games in Asia; and like Chess, is considered a Mind Sport.

Despite having really easy rules, it is a very complex game, as the combinations on the board are almost infinite. When Karasuma Waka learned the rules from her grandfather, she fell in love with the game and started playing with other people because she enjoyed making connections with other players.

And at 13, she was happy to just play for fun, making friends as she went along. Then came Sagisaka Souji, a 16 year old professional go player. While at first she was trying to ignore him, as her parents hate professional go players due to her grandfather dying after a match, she ends up witnessing one of his championship games.

Even when Souji is hurt, something that only she knows, he keeps playing with all his heart. And thus, he inspires her to become a pro go player, even against her parent’s wishes. Hoshizora no Karasu is an interesting mixture of romance and go, and because of this, it earns the fifth place of our list. Imagine for a moment a world where every single political issue is solved not with diplomacy or war, but with games of Mahjong.

Instead of betting money, politicians would bet their country trades in long meetings that could last for days. This is the world of Mudazumo naki Kaikaku. While the general public doesn’t know, behind closed doors the presidents and prime ministers gamble their resources away.

Junichiro Koizumi, the 89th Prime Minister of Japan, is one of the strongest players in the world. Of course, sometimes he has to rely on his ability to cheat rather than pure luck. Mudazumo naki Kaikaku is both a Mahjong manga, and a sort of political satire. The first arc shows Koizumi playing matches against the Bushes in a power play for weapons, then facing Kim Young-Il for world peace –with the Bush family as witnesses.

And then it takes a turn to the really bizarre, and memorable. And while Mahjong knowledge really helps to enjoy this more, even if you have no idea how to play the game, the manga’s strange turns will surely make it worth your time. This is why it lands in the fourth place of our list. There is no faster way to make a child hate a game than forcing them to play it constantly. Well, actually, there is: punish them after each match, no matter what the outcome is.

This was what Miyanaga Saki had to suffer every new year. Her family plays a mahjong game as a tradition, betting her money, and well, if she won, they were upset with her, and if she lost she ended up with no money. This is why she ended up learning a very specific defense: She can play a game in such a way that her score is always zero, not good enough to win, but not bad enough to lose. When Kyoutaro Suga, a childhood friend, invites her to the Mahjong club of her school, at first she is very hesitant, but agrees to play as the fourth player they need for the afternoon.

It is then when the Club president realizes that her skill at ending always with zero points is an amazing skill, and manages to convince her to join the club officially. Little by little, with the help of the Club members, Saki realizes that playing the game can be fun, and thus starts aiming to become a professional player, just like her sister.

As Saki gives an interesting point of view on how to love a board game –and how to hate one despite being talented at it-, it earns the third place in our list.

Ogura Hyakunin Ishi is a peculiar game. A sub-genre of Uta Garuta, or poem cards, it consists of two hundred cards that contain a grand total of 100 poems. The aim of the game is to be able to complete poems by grabbing the needed cards and recite it before everyone else.

Chihaya Ayase used to think it was a hard game, since it required a lot of memorization, and just learned enough poems to keep her teacher happy. However, when a transfer student, Arata Wataya, is bullied because of his love of the game, she realizes that there’s a lot more to it than just memorizing poems and soon decides she wants to become the best player in the world.

This manga is a beautiful shoujo that shows how Chihaya and her friends; Wataya and another boy named Taichi Mashima, form the Karuta club in their school, as well as how they rise in rank in competitive playing. While the game is the center of the story, there’s also a love triangle that keeps things moving along.

And not only that, it also manages to squeeze in subjects like passion and family support as the game is not as popular as other tabletop games in this list. Because of all these reasons, and the passion shown in the argument, Chihayafuru is without a doubt, the second place in our list. As we said before, Go was highly revered in the past as one of the aristocratic arts.

Because of this, in the Heian era, it was very common to have teachers around for the Emperor. One of said teachers was Fujiwara-no-Sai, who was framed by a rival that accused him of cheating at a game, and desperate, Sai killed himself. After that, his spirit was chained to a go board, and he only comes out when he connects with a possible player to teach them the game and help them become the best player they can.

His last student was Honibo Shusaku, one of the best players of the Edo period. In the modern era, he connects with Hikaru Shindo, a sixth grade student with no interest in the game. Still, Hikaru agrees to play for Sai, as the ghost seems very emotional. At first, Hikaru seems really annoyed at Sai’s demands, but after seeing so many passionate Go players, he starts to play himself, becoming Sai’s student rather than Sai’s medium.

And as he becomes a better player, Sai begins to wonder if his search for the Divine Move, the perfect move to win a Go game, may be over soon.

Hikaru no Go is an amazing manga. The story was written with the help of a professional Go player, Yukari Umezawa so it shows the real world of Go. The art was by Takeshi Obata who would later become famous for Death Note, and it’s beautiful and detailed. And, after managing to win the Tetzuka Osamu Cultural Prize in 2003, it also helped to increase the popularity of Go around the world, as it was translated into different languages.

It’s a gorgeous manga about an amazing game, and because of this, it earns the first place on our list. One of the side effects of reading these manga is to want to learn to play each game described.

Which is exactly what they aim for: Be it Go, Shogi, Mahjong, or any other board/tabletop game, in the end, they all are about the passion of the game, and the fun one can have playing them. You might have noticed that, with very few exceptions, all the manga on our list are set in the real world, without much exaggeration of what goes on during each match.

If you have played any of these games, we would love to know your experiences. If you decided to give them a chance because of a manga, then we would like to know about that too, especially if said manga is not in our list. And, if you haven’t, and now are interested in picking any of them up because of our list, please, also let us know in the comments below.



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