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The purpose of the beginner Witch Doctor guide is to provide you with a build and item recommendations that will reliably carry you from leveling, through the pre-Torment difficulties and get you into low Torment farming, without requiring specific legendary or set bonuses. The guide also includes a section for Seasonal Witch Doctors, explaining how best to take advantage of the free set from Haedrig's Gifts. 1. About the Author This build is presented to you by , one of the very few professional Diablo 3 players.
Deadset regularly publishes video guides on and streams on , where you can see how this and other builds play out in practice. 2. Video Guide The following video guide was created to accompany the present written guide and demonstrate how to play the build in-game.
3. Why choose the Witch Doctor? Choose the Witch Doctor if you enjoy outsmarting the enemy, rendering them helpless and broken through hexes and transmutations. Once in control, you can either dive in for the kill with a devastating curse, or revel in the carnage your pets will deliver. Figures misshapen and undead bend to your will, as will reality itself — distorted, blurred and bloodied.
4. Leveling and Fresh 70 Build 4.1. Beginner Build Active Skills Resentful Spirits Acid Rain 1 Vengeful Spirit 2 Severance 3 Burning Dogs 4 Humongoid Passive Skills () Note that while the skills and runes recommended in the build are specifically chosen to be available at an early level and remain a solid pick throughout the leveling and early character progression, you will have to temporarily work with other skills as the build gradually unlocks.
To familiarize yourself with the class, experimentation is strongly encouraged. 4.2. Rotation The build begins farming runs with an activation of and , who are to be kept at your side at all times and re-summoned when killed — which, in the lower difficulties, is almost impossible. You assume an aggressive playstyle, rushing ahead of the pack of minions while dropping s and ing as much as your Mana allows, as well as ing big enemy packs to buff yourself up and deal some additional damage.
Whenever you feel endangered or have no enemies in sight, you should have a available to reposition. 4.3. Skills, Runes and Passives The basis of every build lies in its chosen damage dealing skills.
As they invariably require resource or cooldown management mechanics of some sort, and such are scarce for low level and less geared characters, you will focus on fewer damage dealing abilities early on. The typical early game build will feature dominant damage dealing skill/s (in the Witch Doctor's case, summoning skills are extremely effective), a mobility skill, buffs and/or shields, and resource generators (either active or passive). The recommended split is: • Slots 1 and 2 — Summoning skills: The Witch Doctor is one of the strongest early game characters due to his summons, one-time cast abilities that put minions at your side — acting autonomously and dealing considerable damage of their own.
You acquire at level 4, and you will augment them with a stronger damage rune — Rabid Dogs as soon as it unlocks at level 12. Further down the leveling line (level 40), you will swap it out to the strongest damage dealing rune, Burning Dogs.
You will complement the dogs' DoTs with the bigger burst of , available at level 19. The most consistent rune, Humongoid, unlocks right after at level 22, and you will stick to it throughout the Witch Doctor journey. • Slots 3 and 4 — Supplementary DPS: While the minions are responsible for a chunk of your damage and protection, you will be far from idle: the build assumes a proactive, leader of the pack attitude, with the Witch Doctor spreading deadly DoTs and minions cleaning up.
will be your bread and butter — a cheap and powerful self-spreading DoT, acquired at level 12. For the entirety of your leveling process, you should take advantage of the doubling effect of Resentful Spirits (level 23), making the skill even easier on your Mana. It will allow you to run a second hard-hitting spender in the face of , unlocking at level 22. Enlarge its effect with the rune Acid Rain at level 26, and stick to it for the remainder of your leveling. • Slot 5 — Mobility: is the solitary mobility skill for Witch Doctors, and you will add it to the build at level 16.
You get the safer, longer-lasting Jaunt rune early on (level 23), but it is advisable to switch to the speedfarm-oriented Severance rune as soon as it becomes available at level 47. • Slot 6 — Utility: is a signature Witch Doctor self-buff, with a base damage increasing effect and additional utility gained through runes. Note its near-melee range and try to time your to dive in and out of an enemy pack, maximizing your benefits and minimizing your losses.
unlocks early on at level 9, and you can freely experiment with its runes throughout the leveling process. Since early game farming is mostly about quick kill speed and movement efficiency, the best runes are Soul to Waste (level 39) and Vengeful Spirit (level 49). • Passives: You can freely experiment with damage buffing ( , ) and damage reducing ( , ) passives early on, until better passives kick in mid-leveling. At level 30, you gain the Witch Doctor cheat death, , and — another summoning skill, hidden among your passives.
Easily maxed out with spam, this passive will amass a Fetish army at your side and lay waste to your enemies with an efficiency comparable to your other summons. One of the best movement speed passives in the game, , becomes available to you at level 45 — a solid addition to an early farming setup. Finally, you will add at level 50 to gain access to kill-based cooldown reduction and resource regeneration, an amazing bonus you will likely keep all the way into the endgame.
4.4. Gear and Stats Priorities As the leveling process in Diablo 3 is relatively quick, specific legendary recommendations are impossible.
During leveling finding upgrades is frequent, so your gear will be swapped in and out within the span of a few minutes.
Following the in-game comparison system and the stat priorities outlined in the tables below will result in a solid character throughout the leveling journey. Note that skill damage and elemental damage recommendations only apply if the majority of your damage is done through that skill or element.
For alt characters however, sockets take priority above all other attributes, since you can slot high level gems and benefit massively from their stat increase. For the purposes of an alt character, leveling a to level 25 and socketing it in a level 70 weapon will be the single biggest boost you can provide to the leveling process. 5. Season 15 Starter Build 5.1. Haedrig's Gift Completion of chapters II, III and IV of the Seasonal Journey yields Haedrig's Gifts, a cache-like reward that drops two pieces of a fixed class-specific set.
With the completion of these chapters, you will have a full 6-piece set bonus available to you, skyrocketing your character power well into the mid-to-high Torments. This makes the early portion of the Seasonal Journey your first priority upon reaching max level.
The Season 15 Haedrig's Gift for Witch Doctors is the Helltooth set. 5.2. Helltooth Harness Starter Build Active Skills Fire Wall Acid Rain 1 Soul to Waste 2 Severance 3 Burning Dogs 4 Humongoid Passive Skills () The Helltooth starter build will be fairly similar to the leveling and fresh 70 build, keeping its rotation and general strategy with minor adjustments.
You will be swapping out for the Helltooth centerpiece, . is one of the abilities that apply the Necrosis effect of the set, in turn DoTing and slowing enemies from the 2-piece Helltooth bonus and reducing incoming damage by 60% from the 4-piece bonus. More importantly, alone triggers the 6-piece bonus of the set, empowering a good deal of your summons and Mana spenders to a point that will trivialize most in-game difficulties.
You have two viable rune choices: Fire Wall will deal the highest damage, which is preferable early on; when you push against your gear's limits, or at any point that you feel lacking Toughness, you can change to the rune Communing with Spirits for another 25% reduction of enemy damage.
The other swap in the beginner Helltooth build is in your passives; since the set empowers your and more than enough, you will abandon and buff up your active summons with the passive . The build above is specifically created not to require any additional sets or legendary items.
In order to transition to a late game-oriented spec using the same set, we have a rough list of high priority items to obtain, as well as a link to the build they pertain to. • — and (Ceremonial Knives); (staff); , and (rings); (amulet); (Voodoo Mask); , and (Mojos); and (belts); and (bracers). 6. Other Set Starter Builds While you get a fixed free set at the start of every Season, it is not unreasonable to assume you will attain other sets in quick succession.
If you are interested in switching around your playstyle, take a look at the beginner points for other sets below, and note to which endgame builds they point you after. 6.1. Zunimassa's Starter Build Active Skills Consuming Spirit Piranhado 1 Humongoid 2 Soul to Waste 3 Severance 4 Legion of Daggers Passive Skills () The Zunimassa starting build is roughly similar to the leveling and Fresh 70 build, but takes into account the -centric nature of the set and leans heavily into the pet strengths of the set bonuses.
You will be replacing from the leveling spec with Legion of Daggers as early as the 2-piece bonus; this will provide a significantly larger menagerie at your side, and one that is able to dish out more damage overall. With this extra DPS added to the build — and because you will not be needing to keep up massacre DoT streaks from your leveling strats — you will drop for the grouping tool Piranhado. The earlier you learn how to work the only mass displacement in your arsenal, the better — most endgame builds incorporate that skill.
The remaining active skill changes mostly revolve around rune swaps, and you can retain the skills you used from leveling. If survival becomes problematic as you push your early game gear to its limits, you should swap the rune from Resentful Spirits to Consuming Spirit.
In theory, any resource-efficient will fulfill the requirement of the Zunimassa 6-piece, so if you stumble upon , you can also try Vampire Bats. can vary between the extra survivability of Languish and the bonus movement speed from Soul to Waste, depending on your needs.
Severance stays as a solid movement tool. will also remain in the build and will benefit from the Zunimassa bonuses, providing the bulk of your damage. This makes finding or gambling a big priority in the early game. In the passives, you can stay on for a while, but exchange it for as soon as you find a — a common legendary that basically provides a superior, guaranteed proc version of the Fetish passive.
You can also stay on for as long as you feel comfortable, but it is likely you will need the extra damage from until you optimize gear. and are staples in your passive selection, and should not be swapped out. The build above is specifically created not to require any additional sets or legendary items.
In order to transition to a late game-oriented spec using the same set, we have a rough list of high priority items to obtain, as well as a link to the build they pertain to. Note that while the link will take you to a Helltooth set build, it will also work with the Zunimassa's set, albeit with a lower Greater Rift potential. • — and (Ceremonial Knives); (staff); , and (rings); (amulet); (Voodoo Mask); , and (Mojos); and (belts); and (bracers).
6.2. Jade Harvester Starter Build Active Skills Resentful Spirits Pestilence 1 Languish 2 Severance 3 Piranhado 4 Stalker Passive Skills () The Jade Harvester starting build uses much of the leveling and fresh 70 build, but makes minor adjustments to take advantage of the unique, DoT-reliant nature of the set. The recommended changes are: • While is a respectable nuke, it is not a damage over time effect, and such are required for the Jade set to thrive.
should replace it as one of the two major DoTs that will consume with the power of the Jade 6 piece set bonus. • is a centerpiece of the Jade Harvester playstyle and turns from a utility skill into a nuke with the 6 piece set bonus. Note that the leveling rune Vengeful Spirit should be changed to elementally match your rune; since Resentful Spirits is the most cost efficient rune for starting characters, the recommended rune is the cold Languish.
• Continuing the transition from a pet-centric build into a DoT-nuke playstyle, will be replaced by Piranhado. While it does add a minor DoT of its own, Piranhado is primarily taken to group up monsters and prepare them for a consumption. • To finalize the transition away from pets, replace with the Jade set staple . You can choose between the speed-oriented Stalker or the toughness champion Frightening Aspect according to your needs.
• Passives: Pet related passives like and should give way to and , both of which complement the Jade playstyle perfectly. The build above is specifically created not to require any additional sets or legendary items. In order to transition to a late game-oriented spec using the same set, we have a rough list of high priority items to obtain, as well as a link to the build they pertain to. • — (Ceremonial Knife); (1h sword); and (Mojos); and (bracers); (belt); and (rings); (amulet).
6.3. Arachyr Starter Build Active Skills Cloud of Bats Draining Spirit 1 Jinx 2 Severance 3 Leeching Beasts 4 Pestilence Passive Skills () Arachyr builds naturally emphasize on creature-related skills, as defined by the 6 piece set bonus. It is recommended to build around as the most efficient damaging skill in the category, splitting your skill slots like so: • Slot 1 — Main Damage: will fulfill the purpose of a primary damage dealer in the build, taken with the strongest rune Cloud of Bats.
Note that prior to obtaining the 6-piece Arachyr bonus, you will not have any set related bonuses to damage, and you can temporarily work with any Mana spender of your liking until then. • Slot 2 & 3 — Supplementary Damage and Buffs: While only is affected by the Arachyr set, you will do well to adopt both and early on, and get used to the dynamic of supplementing your damage with Pestilence and restoring Mana with Draining Spirit. This will best prepare you for , a key legendary item that quadruples your damage against enemies affected by both DoTs.
• Slot 4 — Set Mechanic: is taken into the build by necessity, as the 4-piece set bonus grants you Damage Reduction that hinges on regular ing. The default rune recommendation is the damage increasing Jinx, but once you obtain the Manajuma set you swap into the speedfarming staple Angry Chicken. • Slot 5 — Mobility: Every well rounded build needs mobility, and for Witch Doctors this means ; for farming, consider taking the speediest rune of them all — Severance.
• Slot 6 — Utility: Early on when you are still missing key legendaries, Leeching Beasts can provide some decent sustain and act as meat shields that protect you from the fray. As soon as you acquire (and especially when you add a ), you should switch to the Witch Doctor protective mainstay — Languish. • Passives: Try to balance your passives according to your needs, adding and subtracting offensive and defensive passives as needed.
Preferred offensive passives for the build (in order) include: , , and . The preferred defensive passives are and . Note that in speedfarming trumps pretty much all other passives due to the fast killspeed of normal rifts — even more pronounced if you obtain the Manajuma set, due to the Angry Chicken resets. The build above is specifically created not to require any additional sets or legendary items. In order to transition to a late game-oriented spec using the same set, we have a rough list of high priority items to obtain, as well as a link to the build they pertain to.
• — and (Ceremonial Knives); (staff); and (Mojos); and (bracers); (shoulders); and (rings); (amulet). 7. Gear To Look For To learn how to gear up quickly and approach a character's progression in general, check out our . It includes advice and tactics related to gambling Blood Shards, doing Bounties, Regular, Greater and Challenge Rifts, and using Kanai's Cube for easy upgrades. Certain items can be targeted through the completion of bounties or boss kills. The following is a list of such items, in order of importance for the class.
• is a legendary from Act I caches that reduces the number of set items required for set bonuses by one. While it might not be immediately useful, obtaining powerful bonuses (such as the 4 and 6 piece set bonuses of the Helltooth set) as early as possible for a huge spike in character power is an opportunity you should not pass up.
Doing bounties will be inevitable for crafting materials anyway, so optimize your farming time and get this ring as soon as possible. • is an Act III cache legendary ring that extends your pickup radius by up to 30 yards as you pick up gold. This unassuming bonus has the potential to turn in the strongest source of defense during normal rifts due to its synergy with and . Their powers combined, they can render your character practically invulnerable even in the highest of Torment difficulties.
• are an Act II cache legendary item that removes enemy collision — a staple of support builds in Greater Rifts, as their precise positioning for party-wide buffs and enemy disables dictates the course of Greater Rift progress.
Witch Doctors have decent support character potential, with several party-wide damage buffs and plenty of damage reduction to add to the group, making reasonably attractive to the class. • are an Act II cache legendary that extends the duration of Shrines to 10 minutes, a very decent farming effect that is usually stored in Kanai's Cube. The combined power of Empowered Shrines (doubled resource gain, halved cooldowns), Frenzied Shrines (25% Attack Speed) and Fleeting Shrines (25% increase to Movement Speed and 20 yard pickup radius), often refreshing before their 10 minute duration, is a huge buff during normal rifts.
Witch Doctors are among the classes that can benefit from , as the armor Cube slots of their most common farming specs (usually based around the Manajuma set) are flexible enough to fit the item in.
• is an Act II cache dagger with one of the most powerful speedfarming bonuses in the game — a guaranteed Critical Hit against enemies at full health. A well equipped character using this dagger can oneshot entire screens of enemies in a suitable farming difficulty. Since Witch Doctors can not dual wield and their weapon slots are frequently taken by more important legendaries, is not considered a cache priority.
• are meant to assist classes and builds with resource management problems. These bracers restore up to 30% of your Mana reserves when you get healed by a health globe — an easy trigger if you keep an eye on the battlefield.
Note that these bracers are craftable, and the plan for their creation drops when you kill the Act V boss Malthael on any difficulty. Relying on summons and usually spending less and less Mana the closer they get to endgame, Witch Doctors mostly skip the crutch. • is a helm obtained through Act III cache bounties, whose legendary effect reduces resource costs by 30% after not taking damage for 5 seconds. Rarely fighting at a range that can abuse this power and never really struggling with Mana, Witch Doctors do not consider farming a priority.
The majority of the gear will be found by random chance as you farm normally, by killing monsters, opening chests, gambling at Kadala and upgrading rare items at the Cube. While the list below is not exhaustive, these are some of the pieces to seek, spend blood shards on, or upgrade yellows for — in order of priority: • Sets: While the seasonal journey will reward you with a complete set through Haedrig's Gifts, gambling for armor set pieces still makes sense — to improve lackluster pieces, or complete class sets other than the gifted one.
The Witch Doctor sets are: • Helltooth Harness: , , , , and ; • Zunimassa's Haunt: , , , , , and ; • Raiment of the Jade Harvester: , , , , and ; • Spirit of Arachyr: , , , , and ; • Manajuma's Way: and . • The weapon is by far the most impactful item on your damage output, putting a priority on the weapon slot as the first to obtain an ancient item for.
Due to its higher bloodshard cost (75 for weapons vs. 25 for armor pieces and offhands), you should delay weapon gambling — avoiding it at the start of character progression and only considering it when you start perfecting your gear. If you simply need a specific weapon, you will get a much better deal with the Upgrade Rare recipe in Kanai's Cube. The Hope of Cain recipe (1 rare item, 25 Death's Breaths, 50 of white, blue and yellow crafting materials) will only produce the type of item you put in (i.e.
ceremonial knives), cutting out all other weapons from the RNG pool that you would have to deal with through regular gambling at Kadala. Ceremonial knives are the Witch Doctor-specific one handed weapon you can easily target through upgrading rares, with valuable and build-defining ceremonial knives such as , , , and .
Witch Doctors also have several important staves: , and . Other weapons valuable to the Witch Doctor include , , and . • Voodoo masks are Witch Doctor-specific headpieces that significantly alter or boost most builds of the class.
Due to their cheap gambling price and significant impact, it is highly recommended to gamble on helmets early on. Crucial Witch Doctor Voodoo masks include: , , and . An important cross-class item from the same slot is . • Jewelry has a huge influence on your DPS, but similarly to weapons it is expensive to gamble (50 shards for rings, 100 for amulets).
When searching for specific jewelry rolls, you should consider upgrading rares instead. warrants a mention before anything else, as it is the highest damage multiplier available to Witch Doctors at the cost of using two skills (core part of many WD builds to begin with); get this ring as soon as possible.
All three jewelry sets can be utilized by Witch Doctors, in order of importance: the Endless Walk set, and ; the Bastions of Will set, and ; and the Legacy of Nightmares set, and . Witch Doctors also have powerful summon-oriented jewelry that you have to look out for, especially if you are intending to use the Helltooth Harness set: and , both of which multiply the efficiency of their dedicated skills.
Other situational Witch Doctor jewelry includes , , , and . • Mojos mostly add protective or utility effects, and can be safely gambled for early on due to their low bloodshard price. Offhands with important augmentative effects include , , , and . • Belts are a moderately important slot for Witch Doctors, adding considerable power to the majority of the popular builds.
Since they are cheap to gamble, you can sink some amount of bloodshards into the slot if you need to boost your chosen playstyle. The important Witch Doctor-specific belts include: , and , and cross-class belts like and also warrant mention here.
• Similarly to belts, bracers are an inexpensive gambling slot with several important specimens. You will be prioritizing the progression powerhouse and the speedfarming staple first, but and are also important to their respective playstyles. • Most remaining armor slots only have one or two desirable items for Witch Doctors, and it is preferable to leave them to drop from normal farming instead of wasting shards and materials on the numerous possible duds for the slot.
In the long run, you will want to find and (chest pieces); (pants); (gloves); (shoulders); no legendary boots are especially attractive to Witch Doctors. 8. Stat Priorities Slot Stat Priority Head • Intelligence • Socket • Critical Hit Chance • Vitality Shoulders • Intelligence • Vitality • Life % • Cooldown Reduction Torso • Intelligence • 3 Sockets • Vitality • Elite Damage Reduction • Life % Wrists • Intelligence • Elemental Damage • Critical Hit Chance • Vitality Hands • Intelligence • Critical Hit Chance • Critical Hit Damage • Vitality Waist • Intelligence • Vitality • Life % • Armor Legs • Intelligence • 2 Sockets • Vitality • Armor Feet • Intelligence • Vitality • Armor • Skill Damage • Movement Speed Amulet • Socket • Critical Hit Chance • Critical Hit Damage • Elemental Damage • Intelligence Rings • Socket • Critical Hit Chance • Critical Hit Damage • Intelligence Weapon • High Damage Range • Intelligence • Socket (preferably from ) • % Damage Off-hand • High Damage Range • Intelligence • Critical Hit Chance • Skill Damage • Vitality 9.
Paragon Points Slot Paragon Points Core • Movement Speed up to 25% cap • Intelligence • Vitality • Maximum Mana Offense • Critical Hit Damage • Critical Hit Chance • Cooldown Reduction • Attack Speed Defense • Armor • Life % • All Resistance • Life Regeneration Utility • Area Damage • Resource Cost Reduction • Life on Hit • Gold Find 10. Gems Your armor sockets should be taken up by the highest tier Topaz gems you can afford at the time, while the helm is usually best filled by an Amethyst gem for a boost to Toughness.
The weapon is best fitted with an Emerald. When you stumble upon jewelry with good primary stats and a socket, you should start dabbling into Legendary Gems. The Legendary Gems to consider for Witch Doctors are, in order of importance: • — staple multiplicative damage increase.
The gem triggers upon crowd control (and is self-sufficient in melee range), which the Witch Doctor class excels at with his numerous skill and item-based sources of slows, stuns and disables. • — almost mandatory gem for Greater Rift progression, as it is designed to whittle down the scaling health numbers of monsters with a percentage-based increase on successive attacks. • — synergizing with other farming mainstays like and , this gem will not only keep you rich, but also sped up and safe during normal rift farming.
• is a signature Witch Doctor gem, as the class fulfills the summoner role in Diablo 3. It offers a multiplicative damage increase to your minions, as well as majorly boosting their Toughness (important in Greater Rifts).
• — the speedfarm counterpart to , offers a solid overall damage and survivability increase as long as your killing speed does not fall behind the timer of the gem. • Situational gems — is a primary skill empowering gem, strengthening your basic attacks with a multiplicative damage increase and a heal; highly recommended for setups.
is sometimes added to close range spellcasting builds (i.e. Jade Harvester setups) to counteract bursty elemental affixes. and are often part of support builds.
Slot Gems Helm • (or highest available) Torso and Pants • (or highest available) Weapon • (or highest available) 11. Kanai's Cube Kanai's Cube choices are highly build- and content-specific, making them hard to summarize.
Generally speaking, Witch Doctors should store the powers of the following items in the Cube as soon as they have the materials available: , , , , , , , , , , , , , and . 12. Follower For more information regarding followers, we advise you to read our , which contains detailed advice for choosing the skills and the gear of your follower. 13. Changelog • 20 Sep. 2018: Updated for Season 15. • 14 Jun. 2018: Updated for Season 14. • 23 Feb. 2018: Updated for Season 13. • 08 Nov. 2017: Updated for Season 12.
• 29 Jun. 2017: Updated for Season 11. • 31 Mar. 2017: Updated the guide with a starter build for the Season 10 free set, Zunimassa's Haunt. • 05 Jan. 2016: Updated the guide with a starter build for the Season 9 free set, Jade Harvester. • 21 Oct. 2016: Updated the guide with a starter build for the Season 8 free set, Spirit of Arachyr.
• 31 Jul. 2016: Updated the guide to include leveling, a better fresh 70 setup and Haedrig's Gift use tips. + show all entries - show only 10 entries
best dating a witch doctor in diablo 3 season 14 - Diablo 3 season 14 witch doctor
Update: The season is now live in all regions. Good luck and have fun, heroes! Season 14 begins soon! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate—and Season 14 will be kicking off a new experiment we hope you will all enjoy. New Season Theme Starting with Season 14, we’re introducing a new seasonal concept—themes.
Throughout the next Season, we’ll be embracing our inner goblin and celebrating the Season of Greed. For the duration of Season 14, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
There are a few important details to keep in mind with this effect: • This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed • Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale • The Insufferable Miscreant is not affected by this buff; this is intended Need a refresher on the various types of Treasure Goblins and what they do?
Be sure to check out our for more information. In addition to doubling up on everyone’s favorite treasure-thieving troublemakers, other celebrations may spring up across the globe as we kick off this exciting new Seasonal concept.
Be sure to keep a close eye on and for more information as we move into Season 14! New Cosmetic Rewards As per tradition, Season 14 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
In addition to the Boots and Pants slots of the exclusive Conqueror Set, a brand-new series of portrait frames themed around the enigmatic Tal Rasha will be available. For the nephalem hero who wants to embody the spirit of Justice, a brand-new pennant dedicated to everyone’s favorite archangel will also be available.
Just remember—you cannot judge Justice itself! Season Journey Rewards If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs.
Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier: • Complete a level 70 Torment XIII Rift in under 5 minutes • Complete Greater Rift 60 solo • Kill Greed on Torment XIII • Kill the Butcher at level 70 in Torment XIII in under 30 seconds • Reforge a Legendary or Set item • Augment an Ancient item with a Level 50 or greater Legendary Gem • Level three Legendary Gems to 55 • Complete two Conquests Seasonal Conquests Speaking of Conquests, we’re rotating those, too!
Returning for the Season of Greed is Avarice and Avarita, where every gold piece you find will count! Speed Demon and Need for Speed will ask you to kick it into full gear in your Nephalem Rift runs.
On a Good Day and I Can’t Stop will congratulate high ranking Legendary Gems. Finally, for the solo crowd, Divinity and Lionhearted will ask you to climb Greater Rift heights by your lonesome, while Years of War and Dynasty challenge your game mastery of at least six classes.
Haedrig’s Gift Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more.
We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets.
Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift.
To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 14: • Barbarian – • Crusader – • Demon Hunter – • Monk – • Necromancer – • Witch Doctor – • Wizard – Frequently Asked Questions Q: When does Season 14 start? A: Season 14 begins Friday, June 15 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see . Q: When will Season 14 end? A: We currently anticipate that Season 14 will be ending on Sunday, September 16 at 5:00 p.m.
PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. Q: Why is the Season end date an estimate?
A: Traditionally, we have given players two weeks notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs.
Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark. Q: When are the non-Seasonal Leaderboards being wiped? A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months.
The most recent era began November 9. For more information on Eras, please see . Q: What will happen to older Seasonal and Era records? A: Starting with Season 10, we removed old personal bests from Season 1.
When Season 14 arrives, we will remove old personal bests from Season 5, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live. Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website. Season 14 is almost here! What are your goals for this Season? What do you think of our first Seasonal theme?
Will having more treasure goblins to chase down change how you approach your Season Journey and loot hunting? Let us know in the comments below and we’ll see you for the start of Season 14!
Latest News Season 15 being populated by on 21/10/18 2:32 PM [ ] Data from season 15 is currently being populated. There are various issues yet to be resolved concerning the changes to the API which has broken some of the features of the site but these may be looked into later on.
Basic functionality like paragon/speed tracking should still work however. [ ] Username Password Follow to get the latest updates: Latest news (provided by ) Top seasonal Builds Forums News Legendary Clan Last Topics Updated Player Comments Recent activity World Pos.
Power, Elem. DPS, Toughness Updated 9 hero. Pos: 1, 1, 126454 - Updated 12 hero. Pos: 260445, 273402, 266844 - Updated 6 hero. Pos: 1, 1, 137283 - Updated 9 hero.
Pos: 1, 1, 29544 - Updated 14 hero. Pos: 50001, 50001, 39521 - Enter your battetag into the top left banner form to help us populate the database. Additional filters to check those who play with elemental damage - currently considered as those with at least 21% in arcane, cold, lightning, fire, holy, physical or poison elements.
As the max amount is usually 20% for one item, this should give you results from those who are likely playing with at least 2+ items of the same elemental type and 4+ items for the 61%+ filter.
An explanation of what Elemental Damage is all about can be Builds are cached and recalculated on a regular basis and we also store the characters and ladder positions on specific build for every player. Builds section now lists the top ten players of each build with links to a full list of players - all ranked and positioned, so you can even check out what gear they are using as well as finding other players who play in a similar way to you. How to read the builds below This page shows the top 10 builds for each class which you can switch by pressing between choosing hardcore (HC) or normal (SC).
We group the build type by skill category and show how many players by percentages are using which rune in each category. Then we get the percentages of how many people use which of the top 5 passives.
S15 greater rifts Normal Witch Doctor All elements Select mode and focus group 60% Severance 40% Jaunt 0% Umbral Shock 0% Honored Guest 0% Spirit Walk 0% Healing Journey 95% Leeching Beasts 5% Life Link 0% Burning Dogs 0% Rabid Dogs 0% Summon Zombie Dogs 0% Chilled to the Bone 100% Humongoid 0% Restless Giant 0% Bruiser 0% Big Stinker 0% Gargantuan 0% Wrathful Protector 100% Languish 0% Soul to Waste 0% Swallow Your Soul 0% Vengeful Spirit 0% Siphon 0% Soul Harvest 100% Piranhado 0% Wave of Mutilation 0% Zombie Piranhas 0% Frozen Piranhas 0% Bogadile 0% Piranhas 100% Communing with Spirits 0% Surrounded by Death 0% Fire Wall 0% Ring of Poison 0% Wall of Zombies 0% Wall of Death Top Passives: Grave Injustice (95%), Midnight Feast (95%), Spirit Vessel (80%), Pierce the Veil (75%), Confidence Ritual (45%), Top Heros and Gear order by Greater Rift Position Number 3 build for witch-doctor in Normal - 0.71% 75% Severance 25% Honored Guest 0% Spirit Walk 0% Jaunt 0% Healing Journey 0% Umbral Shock 100% Cloud of Bats 0% Plague Bats 0% Vampire Bats 0% Dire Bats 0% Firebats 0% Hungry Bats 100% Languish 0% Soul to Waste 0% Swallow Your Soul 0% Vengeful Spirit 0% Siphon 0% Soul Harvest 75% Draining Spirit 25% Poisoned Spirit 0% Consuming Spirit 0% Lingering Spirit 0% Resentful Spirits 0% Haunt 88% Cloud of Insects 13% Devouring Swarm 0% Searing Locusts 0% Diseased Swarm 0% Locust Swarm 0% Pestilence 100% Jinx 0% Hedge Magic 0% Unstable Form 0% Angry Chicken 0% Toad of Hugeness 0% Hex Top Passives: Creeping Death (100%), Confidence Ritual (100%), Spirit Vessel (88%), Grave Injustice (75%), Gruesome Feast (38%), Top Heros and Gear order by Greater Rift Position Number 5 build for witch-doctor in Normal - 0.47% 67% Severance 33% Jaunt 0% Umbral Shock 0% Honored Guest 0% Spirit Walk 0% Healing Journey 100% Languish 0% Soul to Waste 0% Swallow Your Soul 0% Vengeful Spirit 0% Siphon 0% Soul Harvest 100% Phlebotomize 0% The Spirit Is Willing 0% Well of Souls 0% Manitou 0% Phantasm 0% Spirit Barrage 83% Poisoned Spirit 17% Draining Spirit 0% Lingering Spirit 0% Resentful Spirits 0% Haunt 0% Consuming Spirit 83% Cloud of Insects 17% Pestilence 0% Searing Locusts 0% Diseased Swarm 0% Devouring Swarm 0% Locust Swarm 100% Piranhado 0% Wave of Mutilation 0% Zombie Piranhas 0% Frozen Piranhas 0% Bogadile 0% Piranhas Top Passives: Grave Injustice (100%), Creeping Death (100%), Spirit Vessel (83%), Rush of Essence (83%), Confidence Ritual (33%), Top Heros and Gear order by Greater Rift Position Number 6 build for witch-doctor in Normal - 0.24% 100% Leeching Beasts 0% Summon Zombie Dogs 0% Life Link 0% Rabid Dogs 0% Chilled to the Bone 0% Burning Dogs 100% Humongoid 0% Restless Giant 0% Bruiser 0% Big Stinker 0% Gargantuan 0% Wrathful Protector 100% Languish 0% Soul to Waste 0% Swallow Your Soul 0% Vengeful Spirit 0% Siphon 0% Soul Harvest 100% Angry Chicken 0% Jinx 0% Unstable Form 0% Hedge Magic 0% Toad of Hugeness 0% Hex 100% Piranhado 0% Wave of Mutilation 0% Zombie Piranhas 0% Frozen Piranhas 0% Bogadile 0% Piranhas 100% Communing with Spirits 0% Surrounded by Death 0% Fire Wall 0% Ring of Poison 0% Wall of Zombies 0% Wall of Death Top Passives: Grave Injustice (100%), Midnight Feast (100%), Pierce the Veil (67%), Confidence Ritual (67%), Spirit Vessel (67%), Top Heros and Gear order by Greater Rift Position Number 7 build for witch-doctor in Normal - 0.24% 67% Severance 33% Honored Guest 0% Spirit Walk 0% Jaunt 0% Healing Journey 0% Umbral Shock 100% Leeching Beasts 0% Summon Zombie Dogs 0% Rabid Dogs 0% Life Link 0% Chilled to the Bone 0% Burning Dogs 100% Humongoid 0% Restless Giant 0% Bruiser 0% Big Stinker 0% Gargantuan 0% Wrathful Protector 100% Angry Chicken 0% Jinx 0% Unstable Form 0% Hedge Magic 0% Toad of Hugeness 0% Hex 67% Piranhado 33% Frozen Piranhas 0% Wave of Mutilation 0% Zombie Piranhas 0% Piranhas 0% Bogadile 100% Communing with Spirits 0% Surrounded by Death 0% Fire Wall 0% Ring of Poison 0% Wall of Zombies 0% Wall of Death Top Passives: Midnight Feast (100%), Confidence Ritual (100%), Pierce the Veil (67%), Grave Injustice (67%), Spirit Vessel (33%), Top Heros and Gear order by Greater Rift Position Number 8 build for witch-doctor in Normal - 0.16% 100% Severance 0% Honored Guest 0% Spirit Walk 0% Jaunt 0% Healing Journey 0% Umbral Shock 50% Siphon 50% Swallow Your Soul 0% Soul to Waste 0% Vengeful Spirit 0% Languish 0% Soul Harvest 100% Frightening Aspect 0% Stalker 0% Ruthless Terror 0% Face of Death 0% Horrify 0% Phobia 100% Poisoned Spirit 0% Haunt 0% Lingering Spirit 0% Resentful Spirits 0% Draining Spirit 0% Consuming Spirit 50% Cloud of Insects 50% Pestilence 0% Searing Locusts 0% Diseased Swarm 0% Devouring Swarm 0% Locust Swarm 100% Piranhado 0% Wave of Mutilation 0% Zombie Piranhas 0% Frozen Piranhas 0% Bogadile 0% Piranhas Top Passives: Grave Injustice (100%), Spirit Vessel (100%), Creeping Death (100%), Confidence Ritual (50%), Swampland Attunement (50%), Top Heros and Gear order by Greater Rift Position Number 9 build for witch-doctor in Normal - 0.16% 100% Slam Dance 0% Big Bad Voodoo 0% Rain Dance 0% Boogie Man 0% Jungle Drums 0% Ghost Trance 100% Poisoned Spirit 0% Haunt 0% Lingering Spirit 0% Resentful Spirits 0% Draining Spirit 0% Consuming Spirit 100% Cloud of Insects 0% Devouring Swarm 0% Pestilence 0% Searing Locusts 0% Diseased Swarm 0% Locust Swarm 100% Toad of Hugeness 0% Unstable Form 0% Jinx 0% Hedge Magic 0% Angry Chicken 0% Hex 100% Paranoia 0% Mass Hysteria 0% Mass Hallucination 0% Unstable Realm 0% Devolution 0% Mass Confusion 100% Frozen Piranhas 0% Piranhado 0% Wave of Mutilation 0% Zombie Piranhas 0% Piranhas 0% Bogadile Top Passives: Bad Medicine (100%), Tribal Rites (100%), Grave Injustice (50%), Spirit Vessel (50%), Rush of Essence (50%), Top Heros and Gear order by Greater Rift Position Number 10 build for witch-doctor in Normal - 0.16%
Diablo 3 Best Crusader Build: Speed and GR 128+ Akkhan Condemn (2.6.1 Season 15 Guide)